
Reading game for children with dyslexia
A research-based game that helps children with dyslexia build early reading skills, with an interface tuned to reduce cognitive load.
Children with dyslexia struggle with dense, fast interfaces, and a reading exercise that feels like homework loses them in minutes. The game had to be easy to read and fun to play, without feeling basic.
I worked out the rules for every screen with the linguists and neuroscientists, for example a monospaced typeface so letters don't blur together, then tested prototypes with children and educators.
The rules held up in testing: children finished tasks faster and stayed longer in each session.
Led the interface work and guided a second UI designer and illustrators: flows, interaction patterns that lower cognitive load, the design system and the test prototypes.
Design lead · me (UX/UI designer) · a second UI designer and illustrators · art director · linguists and neuroscientists · developers
Higher School of Economics (HSE)


